Run'n'gun by Davideg211

By Davideg211 · High Levels and RushEdit deck

  • 1 mana1
    Green PrototypesGreen Prototypes5
  • 1 mana1
    Summon MilitiaSummon Militia5
  • 2 mana2
    Gifted RecruitsGifted Recruits5
  • 2 mana2
    Ozone PurifiersOzone Purifiers5
  • 2 mana2
    Unstable BuildUnstable Build5
  • 2 mana2
    Wild SaberpawsWild Saberpaws5
  • 3 mana3
    Greengale SerpentsGreengale Serpents5
  • 3 mana3
    Hunter’s VengeanceHunter’s Vengeance5
  • 3 mana3
    Unhealthy HysteriaUnhealthy Hysteria5
  • 4 mana4
    OverchargersOverchargers5
  • 4 mana4
    WindmakersWindmakers5
  • 5 mana5
    Agents in ChargeAgents in Charge5

This deck (level ~5.00) is made of 12 cards: 8 units, 1 structure, and 3 spells. It contains 5 different races.

Its average speed is 0.92 cell on play. Its average mana cost is 2.67. 8 cards can be played as the first player (4 of them moving the front line), 10 as the second player (6 of them moving the front line).

Light deck: This deck has an average mana cost of 2.67, which might be a little low. Consider including one or two more expensive cards to be able to power through long games.