
Mech’n’rats by VultureMadAtTheOx
By VultureMadAtTheOx · RegularEdit deck
Deck
- Green Prototypes
1
3
- Destructobots
2
3
- Gifted Recruits
2
3
- Lawless Herd
2
3
- Ozone Purifiers
2
3
- Greengale Serpents
3
3
- Linked Golems
3
3
- Westwind Sailors
3
3
- Boosting Elixir
4
3
- Finite Loopers
4
3
- Overchargers
4
3
- Chaotic Pupil
5
3
Statistics
This deck (level ~3.00) is made of 12 cards: 11 units, 0 structure, and 1 spell. It contains 6 different races.
Its average speed is 0.92 cell on play. Its average mana cost is 2.92. 8 cards can be played as the first player (6 of them moving the front line), 10 as the second player (8 of them moving the front line).
- Chances to spend all mana
- Chances to play all cards
Suggestions Learn more in the FAQ?
Lack of AoE: It doesn’t look like this deck includes any way to deal damage to multiple units at once. Consider bringing a card or card combo which can clean several units.